This is vital because of how I use Cloud, in a divide and conquer strategy. It allows Cloud to attempt to move to any tile from any tile, but on long moves, it can fail. Once you have Immobilize, Haste and Slow are also good early picks, to speed Cloud up and Slow his enemies, so that they will not get as many turns to burn off their Immobilize while he channels up pain. That said, I believe they are worth it with the right build. This means that you’ll need to be able to Immobilize an enemy before using most of these skills. They cannot target units, but instead target Tiles. Cloud’s Limit skills can be very powerful, but they have a draw back. Equip his Materia Blade, or he in story terms is a high functioning schizophrenic with no access to his skill set. For the rest, we’re going to fix that up later.Įquip Swords from the Knight tree is also a must, so that Cloud can utilize his Materia Sword in his eventual main class, Time Mage.įinally, before moving to Time Mage, purchase gear focused on building Clouds Magic Attack stat, as this will, as hinted by other posters, directly effect his Limit abilities.Īfter all this is done, move him to Time Mage with the Limit skills in the secondary slot and Equip Swords. While the cast times are incredibly long on most, some, like Final Touch, are actually reasonably short. First, you should max out the Limit abilities first. While I will spare you the exact details of where I have Cloud, I can provide some pointers.
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