![]() Trader quests are more variable in task and reward and can be improved with perks and books. Note quests usually involve killing a handful of zombies and reward 700 tokens I think. Books are okay sellers, so are mods.Įxcept for guns, armor and clothes (as you'll find plenty of each too weak to bother with as you progress) selling something instead of keeping it to use is always a gamble.Īs others have pointed out, doing quests works well. When shopping look for things you can break down or craft into more valuable things, like ammo materials or low level guns. As you progress sell vehicles you don't use like the bicycle and mini bike. I THINK junk turret ammo sells for more than the 3 iron it requires and you can make that from day one. ![]() Gunpowder is a decent seller if you're lacking lead or brass, same with blunderbuss ammo. You do need to know the gun recipe to craft the weapon first, recipes can be found randomly while. Ammo and gas are lucrative later on, after you have a chem station, workbench, forge and a source of lead, nitrate, coal and brass. In 7 Days to Die players are able to craft guns, but do not have the ability to craft gun parts. ![]() Sell clothes if you don't need the cloth. ![]() Same applies to tools and possibly armor. ![]() Every gun gives 3 parts and parts sell for 30 each. If it sells for less than 90 and you can't fix it, scrap it. If it sells for more than 90, sell it whole, repair it if you can. ![]()
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